This time we are delivering the following nodes: Diffuse BSDF, Glossy BSDF, Transparent BSDF, Principled BSDF, Emission, Image Texture, UV Map, Geometry, Lamp Output and some others. Most Eevee nodes are expected to be interchangeable with Cycles – as such, we have started work on supporting Cycles nodes in addition to the previously available glTF-compliant PBR nodes. It is expected that Blender 2.8 will continue to offer the Cycles ray-tracing renderer and will include a new real-time renderer called Eevee. In view of coming Blender 2.8 update we decided to get prepared beforehand. On the road to Blender 2.8: Cycles and Eevee We have also created a new application to demo all these features. We included several significant improvements in this release, such as basic support for Cycles nodes, puzzles for dragging objects with the mouse or gestures and puzzles for limiting object movement, support for anisotropic filtering for textures, Unicode characters and new settings for constraints. ![]() ![]() We are glad to present a new release of Verge3D – the Blender version comes first this time.
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